Emerging Trends in Virtual Reality for Gaming: an assessment of best practices from research and development in the gaming industry
journal contributionposted on 30.03.2022, 18:17 by Daniel Harley, Jason Nolan, Anthony Walsh, Eric McQuiggan
Virtual reality is a new and rapidly changing medium, with best practices still emerging at various locations across the industry. This white paper summarizes industry research and development focusing on player experience and comfort, particularly interventions that seek to mitigate the effects of Simulator Sickness. In order to better collate, evaluate and understand the variety of approaches and practices across the gaming industry, Phantom Compass partnered with the Ryerson’s Responsive Ecologies Lab to develop and playtest three prototypes that employ the current best practices in an effort examine lessons learned and expand current VR design.