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A Developer Chooses, a Player Obeys: a Study of the Enactment of Objectivism in BioShock

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thesis
posted on 21.05.2021, 17:15 by Douglas Trueman
In 2003, Espen Aarseth proposed a framework for analyzing computer and video games, saying current methodologies borrowed too much from literature and film criticism, writing that video games exist in a “virtual environment” and that “this label fits games from Tetris to Drug Wars to EverQuest” (Aarseth, 2003, p.2). While it is fair to say that both Tetris and EverQuest are video games, this is all they have in common: Tetris is a game where a single player sorts falling geometric shapes while EverQuest is a Massively Multiplayer Online Role Playing Game with millions of players and a fantasy world similar to J. R. R. Tolkien’s The Lord of the Rings.

History

Editor

Ryerson University

Language

eng

Degree

Master of Professional Communication

Program

Professional Communication

Granting Institution

Ryerson University

LAC Thesis Type

Thesis